Source: Tunnel.js

/*
 * Copyright (C) 2013 Glyptodon LLC
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

var Guacamole = Guacamole || {};

/**
 * Core object providing abstract communication for Guacamole. This object
 * is a null implementation whose functions do nothing. Guacamole applications
 * should use {@link Guacamole.HTTPTunnel} instead, or implement their own tunnel based
 * on this one.
 * 
 * @constructor
 * @see Guacamole.HTTPTunnel
 */
Guacamole.Tunnel = function() {

    /**
     * Connect to the tunnel with the given optional data. This data is
     * typically used for authentication. The format of data accepted is
     * up to the tunnel implementation.
     * 
     * @param {String} data The data to send to the tunnel when connecting.
     */
    this.connect = function(data) {};
    
    /**
     * Disconnect from the tunnel.
     */
    this.disconnect = function() {};
    
    /**
     * Send the given message through the tunnel to the service on the other
     * side. All messages are guaranteed to be received in the order sent.
     * 
     * @param {...*} elements
     *     The elements of the message to send to the service on the other side
     *     of the tunnel.
     */
    this.sendMessage = function(elements) {};

    /**
     * The current state of this tunnel.
     * 
     * @type {Number}
     */
    this.state = Guacamole.Tunnel.State.CONNECTING;

    /**
     * The maximum amount of time to wait for data to be received, in
     * milliseconds. If data is not received within this amount of time,
     * the tunnel is closed with an error. The default value is 15000.
     * 
     * @type {Number}
     */
    this.receiveTimeout = 15000;

    /**
     * Fired whenever an error is encountered by the tunnel.
     * 
     * @event
     * @param {Guacamole.Status} status A status object which describes the
     *                                  error.
     */
    this.onerror = null;

    /**
     * Fired whenever the state of the tunnel changes.
     * 
     * @event
     * @param {Number} state The new state of the client.
     */
    this.onstatechange = null;

    /**
     * Fired once for every complete Guacamole instruction received, in order.
     * 
     * @event
     * @param {String} opcode The Guacamole instruction opcode.
     * @param {Array} parameters The parameters provided for the instruction,
     *                           if any.
     */
    this.oninstruction = null;

};

/**
 * All possible tunnel states.
 */
Guacamole.Tunnel.State = {

    /**
     * A connection is in pending. It is not yet known whether connection was
     * successful.
     * 
     * @type {Number}
     */
    "CONNECTING": 0,

    /**
     * Connection was successful, and data is being received.
     * 
     * @type {Number}
     */
    "OPEN": 1,

    /**
     * The connection is closed. Connection may not have been successful, the
     * tunnel may have been explicitly closed by either side, or an error may
     * have occurred.
     * 
     * @type {Number}
     */
    "CLOSED": 2

};

/**
 * Guacamole Tunnel implemented over HTTP via XMLHttpRequest.
 * 
 * @constructor
 * @augments Guacamole.Tunnel
 *
 * @param {String} tunnelURL
 *     The URL of the HTTP tunneling service.
 *
 * @param {Boolean} [crossDomain=false]
 *     Whether tunnel requests will be cross-domain, and thus must use CORS
 *     mechanisms and headers. By default, it is assumed that tunnel requests
 *     will be made to the same domain.
 */
Guacamole.HTTPTunnel = function(tunnelURL, crossDomain) {

    /**
     * Reference to this HTTP tunnel.
     * @private
     */
    var tunnel = this;

    var tunnel_uuid;

    var TUNNEL_CONNECT = tunnelURL + "?connect";
    var TUNNEL_READ    = tunnelURL + "?read:";
    var TUNNEL_WRITE   = tunnelURL + "?write:";

    var POLLING_ENABLED     = 1;
    var POLLING_DISABLED    = 0;

    // Default to polling - will be turned off automatically if not needed
    var pollingMode = POLLING_ENABLED;

    var sendingMessages = false;
    var outputMessageBuffer = "";

    // If requests are expected to be cross-domain, the cookie that the HTTP
    // tunnel depends on will only be sent if withCredentials is true
    var withCredentials = !!crossDomain;

    /**
     * The current receive timeout ID, if any.
     * @private
     */
    var receive_timeout = null;

    /**
     * Initiates a timeout which, if data is not received, causes the tunnel
     * to close with an error.
     * 
     * @private
     */
    function reset_timeout() {

        // Get rid of old timeout (if any)
        window.clearTimeout(receive_timeout);

        // Set new timeout
        receive_timeout = window.setTimeout(function () {
            close_tunnel(new Guacamole.Status(Guacamole.Status.Code.UPSTREAM_TIMEOUT, "Server timeout."));
        }, tunnel.receiveTimeout);

    }

    /**
     * Closes this tunnel, signaling the given status and corresponding
     * message, which will be sent to the onerror handler if the status is
     * an error status.
     * 
     * @private
     * @param {Guacamole.Status} status The status causing the connection to
     *                                  close;
     */
    function close_tunnel(status) {

        // Ignore if already closed
        if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
            return;

        // If connection closed abnormally, signal error.
        if (status.code !== Guacamole.Status.Code.SUCCESS && tunnel.onerror) {

            // Ignore RESOURCE_NOT_FOUND if we've already connected, as that
            // only signals end-of-stream for the HTTP tunnel.
            if (tunnel.state === Guacamole.Tunnel.State.CONNECTING
                    || status.code !== Guacamole.Status.Code.RESOURCE_NOT_FOUND)
                tunnel.onerror(status);

        }

        // Mark as closed
        tunnel.state = Guacamole.Tunnel.State.CLOSED;

        // Reset output message buffer
        sendingMessages = false;

        if (tunnel.onstatechange)
            tunnel.onstatechange(tunnel.state);

    }


    this.sendMessage = function() {

        // Do not attempt to send messages if not connected
        if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
            return;

        // Do not attempt to send empty messages
        if (arguments.length === 0)
            return;

        /**
         * Converts the given value to a length/string pair for use as an
         * element in a Guacamole instruction.
         * 
         * @private
         * @param value The value to convert.
         * @return {String} The converted value. 
         */
        function getElement(value) {
            var string = new String(value);
            return string.length + "." + string; 
        }

        // Initialized message with first element
        var message = getElement(arguments[0]);

        // Append remaining elements
        for (var i=1; i<arguments.length; i++)
            message += "," + getElement(arguments[i]);

        // Final terminator
        message += ";";

        // Add message to buffer
        outputMessageBuffer += message;

        // Send if not currently sending
        if (!sendingMessages)
            sendPendingMessages();

    };

    function sendPendingMessages() {

        // Do not attempt to send messages if not connected
        if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
            return;

        if (outputMessageBuffer.length > 0) {

            sendingMessages = true;

            var message_xmlhttprequest = new XMLHttpRequest();
            message_xmlhttprequest.open("POST", TUNNEL_WRITE + tunnel_uuid);
            message_xmlhttprequest.withCredentials = withCredentials;
            message_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded; charset=UTF-8");

            // Once response received, send next queued event.
            message_xmlhttprequest.onreadystatechange = function() {
                if (message_xmlhttprequest.readyState === 4) {

                    // If an error occurs during send, handle it
                    if (message_xmlhttprequest.status !== 200)
                        handleHTTPTunnelError(message_xmlhttprequest);

                    // Otherwise, continue the send loop
                    else
                        sendPendingMessages();

                }
            };

            message_xmlhttprequest.send(outputMessageBuffer);
            outputMessageBuffer = ""; // Clear buffer

        }
        else
            sendingMessages = false;

    }

    function handleHTTPTunnelError(xmlhttprequest) {

        var code = parseInt(xmlhttprequest.getResponseHeader("Guacamole-Status-Code"));
        var message = xmlhttprequest.getResponseHeader("Guacamole-Error-Message");

        close_tunnel(new Guacamole.Status(code, message));

    }

    function handleResponse(xmlhttprequest) {

        var interval = null;
        var nextRequest = null;

        var dataUpdateEvents = 0;

        // The location of the last element's terminator
        var elementEnd = -1;

        // Where to start the next length search or the next element
        var startIndex = 0;

        // Parsed elements
        var elements = new Array();

        function parseResponse() {

            // Do not handle responses if not connected
            if (tunnel.state !== Guacamole.Tunnel.State.OPEN) {
                
                // Clean up interval if polling
                if (interval !== null)
                    clearInterval(interval);
                
                return;
            }

            // Do not parse response yet if not ready
            if (xmlhttprequest.readyState < 2) return;

            // Attempt to read status
            var status;
            try { status = xmlhttprequest.status; }

            // If status could not be read, assume successful.
            catch (e) { status = 200; }

            // Start next request as soon as possible IF request was successful
            if (!nextRequest && status === 200)
                nextRequest = makeRequest();

            // Parse stream when data is received and when complete.
            if (xmlhttprequest.readyState === 3 ||
                xmlhttprequest.readyState === 4) {

                reset_timeout();

                // Also poll every 30ms (some browsers don't repeatedly call onreadystatechange for new data)
                if (pollingMode === POLLING_ENABLED) {
                    if (xmlhttprequest.readyState === 3 && !interval)
                        interval = setInterval(parseResponse, 30);
                    else if (xmlhttprequest.readyState === 4 && !interval)
                        clearInterval(interval);
                }

                // If canceled, stop transfer
                if (xmlhttprequest.status === 0) {
                    tunnel.disconnect();
                    return;
                }

                // Halt on error during request
                else if (xmlhttprequest.status !== 200) {
                    handleHTTPTunnelError(xmlhttprequest);
                    return;
                }

                // Attempt to read in-progress data
                var current;
                try { current = xmlhttprequest.responseText; }

                // Do not attempt to parse if data could not be read
                catch (e) { return; }

                // While search is within currently received data
                while (elementEnd < current.length) {

                    // If we are waiting for element data
                    if (elementEnd >= startIndex) {

                        // We now have enough data for the element. Parse.
                        var element = current.substring(startIndex, elementEnd);
                        var terminator = current.substring(elementEnd, elementEnd+1);

                        // Add element to array
                        elements.push(element);

                        // If last element, handle instruction
                        if (terminator === ";") {

                            // Get opcode
                            var opcode = elements.shift();

                            // Call instruction handler.
                            if (tunnel.oninstruction)
                                tunnel.oninstruction(opcode, elements);

                            // Clear elements
                            elements.length = 0;

                        }

                        // Start searching for length at character after
                        // element terminator
                        startIndex = elementEnd + 1;

                    }

                    // Search for end of length
                    var lengthEnd = current.indexOf(".", startIndex);
                    if (lengthEnd !== -1) {

                        // Parse length
                        var length = parseInt(current.substring(elementEnd+1, lengthEnd));

                        // If we're done parsing, handle the next response.
                        if (length === 0) {

                            // Clean up interval if polling
                            if (!interval)
                                clearInterval(interval);
                           
                            // Clean up object
                            xmlhttprequest.onreadystatechange = null;
                            xmlhttprequest.abort();

                            // Start handling next request
                            if (nextRequest)
                                handleResponse(nextRequest);

                            // Done parsing
                            break;

                        }

                        // Calculate start of element
                        startIndex = lengthEnd + 1;

                        // Calculate location of element terminator
                        elementEnd = startIndex + length;

                    }
                    
                    // If no period yet, continue search when more data
                    // is received
                    else {
                        startIndex = current.length;
                        break;
                    }

                } // end parse loop

            }

        }

        // If response polling enabled, attempt to detect if still
        // necessary (via wrapping parseResponse())
        if (pollingMode === POLLING_ENABLED) {
            xmlhttprequest.onreadystatechange = function() {

                // If we receive two or more readyState==3 events,
                // there is no need to poll.
                if (xmlhttprequest.readyState === 3) {
                    dataUpdateEvents++;
                    if (dataUpdateEvents >= 2) {
                        pollingMode = POLLING_DISABLED;
                        xmlhttprequest.onreadystatechange = parseResponse;
                    }
                }

                parseResponse();
            };
        }

        // Otherwise, just parse
        else
            xmlhttprequest.onreadystatechange = parseResponse;

        parseResponse();

    }

    /**
     * Arbitrary integer, unique for each tunnel read request.
     * @private
     */
    var request_id = 0;

    function makeRequest() {

        // Make request, increment request ID
        var xmlhttprequest = new XMLHttpRequest();
        xmlhttprequest.open("GET", TUNNEL_READ + tunnel_uuid + ":" + (request_id++));
        xmlhttprequest.withCredentials = withCredentials;
        xmlhttprequest.send(null);

        return xmlhttprequest;

    }

    this.connect = function(data) {

        // Start waiting for connect
        reset_timeout();

        // Start tunnel and connect
        var connect_xmlhttprequest = new XMLHttpRequest();
        connect_xmlhttprequest.onreadystatechange = function() {

            if (connect_xmlhttprequest.readyState !== 4)
                return;

            // If failure, throw error
            if (connect_xmlhttprequest.status !== 200) {
                handleHTTPTunnelError(connect_xmlhttprequest);
                return;
            }

            reset_timeout();

            // Get UUID from response
            tunnel_uuid = connect_xmlhttprequest.responseText;

            tunnel.state = Guacamole.Tunnel.State.OPEN;
            if (tunnel.onstatechange)
                tunnel.onstatechange(tunnel.state);

            // Start reading data
            handleResponse(makeRequest());

        };

        connect_xmlhttprequest.open("POST", TUNNEL_CONNECT, true);
        connect_xmlhttprequest.withCredentials = withCredentials;
        connect_xmlhttprequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded; charset=UTF-8");
        connect_xmlhttprequest.send(data);

    };

    this.disconnect = function() {
        close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SUCCESS, "Manually closed."));
    };

};

Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();

/**
 * Guacamole Tunnel implemented over WebSocket via XMLHttpRequest.
 * 
 * @constructor
 * @augments Guacamole.Tunnel
 * @param {String} tunnelURL The URL of the WebSocket tunneling service.
 */
Guacamole.WebSocketTunnel = function(tunnelURL) {

    /**
     * Reference to this WebSocket tunnel.
     * @private
     */
    var tunnel = this;

    /**
     * The WebSocket used by this tunnel.
     * @private
     */
    var socket = null;

    /**
     * The current receive timeout ID, if any.
     * @private
     */
    var receive_timeout = null;

    /**
     * The WebSocket protocol corresponding to the protocol used for the current
     * location.
     * @private
     */
    var ws_protocol = {
        "http:":  "ws:",
        "https:": "wss:"
    };

    // Transform current URL to WebSocket URL

    // If not already a websocket URL
    if (   tunnelURL.substring(0, 3) !== "ws:"
        && tunnelURL.substring(0, 4) !== "wss:") {

        var protocol = ws_protocol[window.location.protocol];

        // If absolute URL, convert to absolute WS URL
        if (tunnelURL.substring(0, 1) === "/")
            tunnelURL =
                protocol
                + "//" + window.location.host
                + tunnelURL;

        // Otherwise, construct absolute from relative URL
        else {

            // Get path from pathname
            var slash = window.location.pathname.lastIndexOf("/");
            var path  = window.location.pathname.substring(0, slash + 1);

            // Construct absolute URL
            tunnelURL =
                protocol
                + "//" + window.location.host
                + path
                + tunnelURL;

        }

    }

    /**
     * Initiates a timeout which, if data is not received, causes the tunnel
     * to close with an error.
     * 
     * @private
     */
    function reset_timeout() {

        // Get rid of old timeout (if any)
        window.clearTimeout(receive_timeout);

        // Set new timeout
        receive_timeout = window.setTimeout(function () {
            close_tunnel(new Guacamole.Status(Guacamole.Status.Code.UPSTREAM_TIMEOUT, "Server timeout."));
        }, tunnel.receiveTimeout);

    }

    /**
     * Closes this tunnel, signaling the given status and corresponding
     * message, which will be sent to the onerror handler if the status is
     * an error status.
     * 
     * @private
     * @param {Guacamole.Status} status The status causing the connection to
     *                                  close;
     */
    function close_tunnel(status) {

        // Ignore if already closed
        if (tunnel.state === Guacamole.Tunnel.State.CLOSED)
            return;

        // If connection closed abnormally, signal error.
        if (status.code !== Guacamole.Status.Code.SUCCESS && tunnel.onerror)
            tunnel.onerror(status);

        // Mark as closed
        tunnel.state = Guacamole.Tunnel.State.CLOSED;
        if (tunnel.onstatechange)
            tunnel.onstatechange(tunnel.state);

        socket.close();

    }

    this.sendMessage = function(elements) {

        // Do not attempt to send messages if not connected
        if (tunnel.state !== Guacamole.Tunnel.State.OPEN)
            return;

        // Do not attempt to send empty messages
        if (arguments.length === 0)
            return;

        /**
         * Converts the given value to a length/string pair for use as an
         * element in a Guacamole instruction.
         * 
         * @private
         * @param value The value to convert.
         * @return {String} The converted value. 
         */
        function getElement(value) {
            var string = new String(value);
            return string.length + "." + string; 
        }

        // Initialized message with first element
        var message = getElement(arguments[0]);

        // Append remaining elements
        for (var i=1; i<arguments.length; i++)
            message += "," + getElement(arguments[i]);

        // Final terminator
        message += ";";

        socket.send(message);

    };

    this.connect = function(data) {

        reset_timeout();

        // Connect socket
        socket = new WebSocket(tunnelURL + "?" + data, "guacamole");

        socket.onopen = function(event) {

            reset_timeout();

            tunnel.state = Guacamole.Tunnel.State.OPEN;
            if (tunnel.onstatechange)
                tunnel.onstatechange(tunnel.state);

        };

        socket.onclose = function(event) {
            close_tunnel(new Guacamole.Status(parseInt(event.reason), event.reason));
        };
        
        socket.onerror = function(event) {
            close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, event.data));
        };

        socket.onmessage = function(event) {

            reset_timeout();

            var message = event.data;
            var startIndex = 0;
            var elementEnd;

            var elements = [];

            do {

                // Search for end of length
                var lengthEnd = message.indexOf(".", startIndex);
                if (lengthEnd !== -1) {

                    // Parse length
                    var length = parseInt(message.substring(elementEnd+1, lengthEnd));

                    // Calculate start of element
                    startIndex = lengthEnd + 1;

                    // Calculate location of element terminator
                    elementEnd = startIndex + length;

                }
                
                // If no period, incomplete instruction.
                else
                    close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SERVER_ERROR, "Incomplete instruction."));

                // We now have enough data for the element. Parse.
                var element = message.substring(startIndex, elementEnd);
                var terminator = message.substring(elementEnd, elementEnd+1);

                // Add element to array
                elements.push(element);

                // If last element, handle instruction
                if (terminator === ";") {

                    // Get opcode
                    var opcode = elements.shift();

                    // Call instruction handler.
                    if (tunnel.oninstruction)
                        tunnel.oninstruction(opcode, elements);

                    // Clear elements
                    elements.length = 0;

                }

                // Start searching for length at character after
                // element terminator
                startIndex = elementEnd + 1;

            } while (startIndex < message.length);

        };

    };

    this.disconnect = function() {
        close_tunnel(new Guacamole.Status(Guacamole.Status.Code.SUCCESS, "Manually closed."));
    };

};

Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();

/**
 * Guacamole Tunnel which cycles between all specified tunnels until
 * no tunnels are left. Another tunnel is used if an error occurs but
 * no instructions have been received. If an instruction has been
 * received, or no tunnels remain, the error is passed directly out
 * through the onerror handler (if defined).
 * 
 * @constructor
 * @augments Guacamole.Tunnel
 * @param {...*} tunnelChain
 *     The tunnels to use, in order of priority.
 */
Guacamole.ChainedTunnel = function(tunnelChain) {

    /**
     * Reference to this chained tunnel.
     * @private
     */
    var chained_tunnel = this;

    /**
     * Data passed in via connect(), to be used for
     * wrapped calls to other tunnels' connect() functions.
     * @private
     */
    var connect_data;

    /**
     * Array of all tunnels passed to this ChainedTunnel through the
     * constructor arguments.
     * @private
     */
    var tunnels = [];

    /**
     * The tunnel committed via commit_tunnel(), if any, or null if no tunnel
     * has yet been committed.
     *
     * @private
     * @type {Guacamole.Tunnel}
     */
    var committedTunnel = null;

    // Load all tunnels into array
    for (var i=0; i<arguments.length; i++)
        tunnels.push(arguments[i]);

    /**
     * Sets the current tunnel.
     * 
     * @private
     * @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
     */
    function attach(tunnel) {

        // Set own functions to tunnel's functions
        chained_tunnel.disconnect  = tunnel.disconnect;
        chained_tunnel.sendMessage = tunnel.sendMessage;

        /**
         * Fails the currently-attached tunnel, attaching a new tunnel if
         * possible.
         *
         * @private
         * @param {Guacamole.Status} [status]
         *     An object representing the failure that occured in the
         *     currently-attached tunnel, if known.
         *
         * @return {Guacamole.Tunnel}
         *     The next tunnel, or null if there are no more tunnels to try or
         *     if no more tunnels should be tried.
         */
        var failTunnel = function failTunnel(status) {

            // Do not attempt to continue using next tunnel on server timeout
            if (status && status.code === Guacamole.Status.Code.UPSTREAM_TIMEOUT) {
                tunnels = [];
                return null;
            }

            // Get next tunnel
            var next_tunnel = tunnels.shift();

            // If there IS a next tunnel, try using it.
            if (next_tunnel) {
                tunnel.onerror = null;
                tunnel.oninstruction = null;
                tunnel.onstatechange = null;
                attach(next_tunnel);
            }

            return next_tunnel;

        };

        /**
         * Use the current tunnel from this point forward. Do not try any more
         * tunnels, even if the current tunnel fails.
         * 
         * @private
         */
        function commit_tunnel() {
            tunnel.onstatechange = chained_tunnel.onstatechange;
            tunnel.oninstruction = chained_tunnel.oninstruction;
            tunnel.onerror = chained_tunnel.onerror;
            committedTunnel = tunnel;
        }

        // Wrap own onstatechange within current tunnel
        tunnel.onstatechange = function(state) {

            switch (state) {

                // If open, use this tunnel from this point forward.
                case Guacamole.Tunnel.State.OPEN:
                    commit_tunnel();
                    if (chained_tunnel.onstatechange)
                        chained_tunnel.onstatechange(state);
                    break;

                // If closed, mark failure, attempt next tunnel
                case Guacamole.Tunnel.State.CLOSED:
                    if (!failTunnel() && chained_tunnel.onstatechange)
                        chained_tunnel.onstatechange(state);
                    break;
                
            }

        };

        // Wrap own oninstruction within current tunnel
        tunnel.oninstruction = function(opcode, elements) {

            // Accept current tunnel
            commit_tunnel();

            // Invoke handler
            if (chained_tunnel.oninstruction)
                chained_tunnel.oninstruction(opcode, elements);

        };

        // Attach next tunnel on error
        tunnel.onerror = function(status) {

            // Mark failure, attempt next tunnel
            if (!failTunnel(status) && chained_tunnel.onerror)
                chained_tunnel.onerror(status);

        };

        // Attempt connection
        tunnel.connect(connect_data);
        
    }

    this.connect = function(data) {
       
        // Remember connect data
        connect_data = data;

        // Get committed tunnel if exists or the first tunnel on the list
        var next_tunnel = committedTunnel ? committedTunnel : tunnels.shift();

        // Attach first tunnel
        if (next_tunnel)
            attach(next_tunnel);

        // If there IS no first tunnel, error
        else if (chained_tunnel.onerror)
            chained_tunnel.onerror(Guacamole.Status.Code.SERVER_ERROR, "No tunnels to try.");

    };
    
};

Guacamole.ChainedTunnel.prototype = new Guacamole.Tunnel();