/*
* Copyright (C) 2013 Glyptodon LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
var Guacamole = Guacamole || {};
/**
* Provides cross-browser and cross-keyboard keyboard for a specific element.
* Browser and keyboard layout variation is abstracted away, providing events
* which represent keys as their corresponding X11 keysym.
*
* @constructor
* @param {Element} element The Element to use to provide keyboard events.
*/
Guacamole.Keyboard = function(element) {
/**
* Reference to this Guacamole.Keyboard.
* @private
*/
var guac_keyboard = this;
/**
* Fired whenever the user presses a key with the element associated
* with this Guacamole.Keyboard in focus.
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
* @return {Boolean} true if the key event should be allowed through to the
* browser, false otherwise.
*/
this.onkeydown = null;
/**
* Fired whenever the user releases a key with the element associated
* with this Guacamole.Keyboard in focus.
*
* @event
* @param {Number} keysym The keysym of the key being released.
*/
this.onkeyup = null;
/**
* A key event having a corresponding timestamp. This event is non-specific.
* Its subclasses should be used instead when recording specific key
* events.
*
* @private
* @constructor
*/
var KeyEvent = function() {
/**
* Reference to this key event.
*/
var key_event = this;
/**
* An arbitrary timestamp in milliseconds, indicating this event's
* position in time relative to other events.
*
* @type {Number}
*/
this.timestamp = new Date().getTime();
/**
* Whether the default action of this key event should be prevented.
*
* @type {Boolean}
*/
this.defaultPrevented = false;
/**
* The keysym of the key associated with this key event, as determined
* by a best-effort guess using available event properties and keyboard
* state.
*
* @type {Number}
*/
this.keysym = null;
/**
* Whether the keysym value of this key event is known to be reliable.
* If false, the keysym may still be valid, but it's only a best guess,
* and future key events may be a better source of information.
*
* @type {Boolean}
*/
this.reliable = false;
/**
* Returns the number of milliseconds elapsed since this event was
* received.
*
* @return {Number} The number of milliseconds elapsed since this
* event was received.
*/
this.getAge = function() {
return new Date().getTime() - key_event.timestamp;
};
};
/**
* Information related to the pressing of a key, which need not be a key
* associated with a printable character. The presence or absence of any
* information within this object is browser-dependent.
*
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {Number} keyCode The JavaScript key code of the key pressed.
* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
* pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
* @param {String} key The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {Number} location The location on the keyboard corresponding to
* the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
var KeydownEvent = function(keyCode, keyIdentifier, key, location) {
// We extend KeyEvent
KeyEvent.apply(this);
/**
* The JavaScript key code of the key pressed.
*
* @type {Number}
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key pressed, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key pressed, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
// If key is known from keyCode or DOM3 alone, use that
this.keysym = keysym_from_key_identifier(key, location)
|| keysym_from_keycode(keyCode, location);
// DOM3 and keyCode are reliable sources
if (this.keysym)
this.reliable = true;
// Use legacy keyIdentifier as a last resort, if it looks sane
if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
// Determine whether default action for Alt+combinations must be prevented
var prevent_alt = !guac_keyboard.modifiers.ctrl
&& !(navigator && navigator.platform && navigator.platform.match(/^mac/i));
// Determine whether default action for Ctrl+combinations must be prevented
var prevent_ctrl = !guac_keyboard.modifiers.alt;
// We must rely on the (potentially buggy) keyIdentifier if preventing
// the default action is important
if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
|| (prevent_alt && guac_keyboard.modifiers.alt)
|| guac_keyboard.modifiers.meta
|| guac_keyboard.modifiers.hyper)
this.reliable = true;
// Record most recently known keysym by associated key code
recentKeysym[keyCode] = this.keysym;
};
KeydownEvent.prototype = new KeyEvent();
/**
* Information related to the pressing of a key, which MUST be
* associated with a printable character. The presence or absence of any
* information within this object is browser-dependent.
*
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {Number} charCode The Unicode codepoint of the character that
* would be typed by the key pressed.
*/
var KeypressEvent = function(charCode) {
// We extend KeyEvent
KeyEvent.apply(this);
/**
* The Unicode codepoint of the character that would be typed by the
* key pressed.
*
* @type {Number}
*/
this.charCode = charCode;
// Pull keysym from char code
this.keysym = keysym_from_charcode(charCode);
// Keypress is always reliable
this.reliable = true;
};
KeypressEvent.prototype = new KeyEvent();
/**
* Information related to the pressing of a key, which need not be a key
* associated with a printable character. The presence or absence of any
* information within this object is browser-dependent.
*
* @private
* @constructor
* @augments Guacamole.Keyboard.KeyEvent
* @param {Number} keyCode The JavaScript key code of the key released.
* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
* released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
* @param {String} key The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
* @param {Number} location The location on the keyboard corresponding to
* the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
var KeyupEvent = function(keyCode, keyIdentifier, key, location) {
// We extend KeyEvent
KeyEvent.apply(this);
/**
* The JavaScript key code of the key released.
*
* @type {Number}
*/
this.keyCode = keyCode;
/**
* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
*
* @type {String}
*/
this.keyIdentifier = keyIdentifier;
/**
* The standard name of the key released, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {String}
*/
this.key = key;
/**
* The location on the keyboard corresponding to the key released, as
* defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*
* @type {Number}
*/
this.location = location;
// If key is known from keyCode or DOM3 alone, use that
this.keysym = recentKeysym[keyCode]
|| keysym_from_keycode(keyCode, location)
|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
// Keyup is as reliable as it will ever be
this.reliable = true;
};
KeyupEvent.prototype = new KeyEvent();
/**
* An array of recorded events, which can be instances of the private
* KeydownEvent, KeypressEvent, and KeyupEvent classes.
*
* @private
* @type {KeyEvent[]}
*/
var eventLog = [];
/**
* Map of known JavaScript keycodes which do not map to typable characters
* to their X11 keysym equivalents.
* @private
*/
var keycodeKeysyms = {
8: [0xFF08], // backspace
9: [0xFF09], // tab
12: [0xFF0B, 0xFF0B, 0xFF0B, 0xFFB5], // clear / KP 5
13: [0xFF0D], // enter
16: [0xFFE1, 0xFFE1, 0xFFE2], // shift
17: [0xFFE3, 0xFFE3, 0xFFE4], // ctrl
18: [0xFFE9, 0xFFE9, 0xFE03], // alt
19: [0xFF13], // pause/break
20: [0xFFE5], // caps lock
27: [0xFF1B], // escape
32: [0x0020], // space
33: [0xFF55, 0xFF55, 0xFF55, 0xFFB9], // page up / KP 9
34: [0xFF56, 0xFF56, 0xFF56, 0xFFB3], // page down / KP 3
35: [0xFF57, 0xFF57, 0xFF57, 0xFFB1], // end / KP 1
36: [0xFF50, 0xFF50, 0xFF50, 0xFFB7], // home / KP 7
37: [0xFF51, 0xFF51, 0xFF51, 0xFFB4], // left arrow / KP 4
38: [0xFF52, 0xFF52, 0xFF52, 0xFFB8], // up arrow / KP 8
39: [0xFF53, 0xFF53, 0xFF53, 0xFFB6], // right arrow / KP 6
40: [0xFF54, 0xFF54, 0xFF54, 0xFFB2], // down arrow / KP 2
45: [0xFF63, 0xFF63, 0xFF63, 0xFFB0], // insert / KP 0
46: [0xFFFF, 0xFFFF, 0xFFFF, 0xFFAE], // delete / KP decimal
91: [0xFFEB], // left window key (hyper_l)
92: [0xFF67], // right window key (menu key?)
93: null, // select key
96: [0xFFB0], // KP 0
97: [0xFFB1], // KP 1
98: [0xFFB2], // KP 2
99: [0xFFB3], // KP 3
100: [0xFFB4], // KP 4
101: [0xFFB5], // KP 5
102: [0xFFB6], // KP 6
103: [0xFFB7], // KP 7
104: [0xFFB8], // KP 8
105: [0xFFB9], // KP 9
106: [0xFFAA], // KP multiply
107: [0xFFAB], // KP add
109: [0xFFAD], // KP subtract
110: [0xFFAE], // KP decimal
111: [0xFFAF], // KP divide
112: [0xFFBE], // f1
113: [0xFFBF], // f2
114: [0xFFC0], // f3
115: [0xFFC1], // f4
116: [0xFFC2], // f5
117: [0xFFC3], // f6
118: [0xFFC4], // f7
119: [0xFFC5], // f8
120: [0xFFC6], // f9
121: [0xFFC7], // f10
122: [0xFFC8], // f11
123: [0xFFC9], // f12
144: [0xFF7F], // num lock
145: [0xFF14], // scroll lock
225: [0xFE03] // altgraph (iso_level3_shift)
};
/**
* Map of known JavaScript keyidentifiers which do not map to typable
* characters to their unshifted X11 keysym equivalents.
* @private
*/
var keyidentifier_keysym = {
"Again": [0xFF66],
"AllCandidates": [0xFF3D],
"Alphanumeric": [0xFF30],
"Alt": [0xFFE9, 0xFFE9, 0xFE03],
"Attn": [0xFD0E],
"AltGraph": [0xFE03],
"ArrowDown": [0xFF54],
"ArrowLeft": [0xFF51],
"ArrowRight": [0xFF53],
"ArrowUp": [0xFF52],
"Backspace": [0xFF08],
"CapsLock": [0xFFE5],
"Cancel": [0xFF69],
"Clear": [0xFF0B],
"Convert": [0xFF21],
"Copy": [0xFD15],
"Crsel": [0xFD1C],
"CrSel": [0xFD1C],
"CodeInput": [0xFF37],
"Compose": [0xFF20],
"Control": [0xFFE3, 0xFFE3, 0xFFE4],
"ContextMenu": [0xFF67],
"DeadGrave": [0xFE50],
"DeadAcute": [0xFE51],
"DeadCircumflex": [0xFE52],
"DeadTilde": [0xFE53],
"DeadMacron": [0xFE54],
"DeadBreve": [0xFE55],
"DeadAboveDot": [0xFE56],
"DeadUmlaut": [0xFE57],
"DeadAboveRing": [0xFE58],
"DeadDoubleacute": [0xFE59],
"DeadCaron": [0xFE5A],
"DeadCedilla": [0xFE5B],
"DeadOgonek": [0xFE5C],
"DeadIota": [0xFE5D],
"DeadVoicedSound": [0xFE5E],
"DeadSemivoicedSound": [0xFE5F],
"Delete": [0xFFFF],
"Down": [0xFF54],
"End": [0xFF57],
"Enter": [0xFF0D],
"EraseEof": [0xFD06],
"Escape": [0xFF1B],
"Execute": [0xFF62],
"Exsel": [0xFD1D],
"ExSel": [0xFD1D],
"F1": [0xFFBE],
"F2": [0xFFBF],
"F3": [0xFFC0],
"F4": [0xFFC1],
"F5": [0xFFC2],
"F6": [0xFFC3],
"F7": [0xFFC4],
"F8": [0xFFC5],
"F9": [0xFFC6],
"F10": [0xFFC7],
"F11": [0xFFC8],
"F12": [0xFFC9],
"F13": [0xFFCA],
"F14": [0xFFCB],
"F15": [0xFFCC],
"F16": [0xFFCD],
"F17": [0xFFCE],
"F18": [0xFFCF],
"F19": [0xFFD0],
"F20": [0xFFD1],
"F21": [0xFFD2],
"F22": [0xFFD3],
"F23": [0xFFD4],
"F24": [0xFFD5],
"Find": [0xFF68],
"GroupFirst": [0xFE0C],
"GroupLast": [0xFE0E],
"GroupNext": [0xFE08],
"GroupPrevious": [0xFE0A],
"FullWidth": null,
"HalfWidth": null,
"HangulMode": [0xFF31],
"Hankaku": [0xFF29],
"HanjaMode": [0xFF34],
"Help": [0xFF6A],
"Hiragana": [0xFF25],
"HiraganaKatakana": [0xFF27],
"Home": [0xFF50],
"Hyper": [0xFFED, 0xFFED, 0xFFEE],
"Insert": [0xFF63],
"JapaneseHiragana": [0xFF25],
"JapaneseKatakana": [0xFF26],
"JapaneseRomaji": [0xFF24],
"JunjaMode": [0xFF38],
"KanaMode": [0xFF2D],
"KanjiMode": [0xFF21],
"Katakana": [0xFF26],
"Left": [0xFF51],
"Meta": [0xFFE7, 0xFFE7, 0xFFE8],
"ModeChange": [0xFF7E],
"NumLock": [0xFF7F],
"PageDown": [0xFF56],
"PageUp": [0xFF55],
"Pause": [0xFF13],
"Play": [0xFD16],
"PreviousCandidate": [0xFF3E],
"PrintScreen": [0xFD1D],
"Redo": [0xFF66],
"Right": [0xFF53],
"RomanCharacters": null,
"Scroll": [0xFF14],
"Select": [0xFF60],
"Separator": [0xFFAC],
"Shift": [0xFFE1, 0xFFE1, 0xFFE2],
"SingleCandidate": [0xFF3C],
"Super": [0xFFEB, 0xFFEB, 0xFFEC],
"Tab": [0xFF09],
"Up": [0xFF52],
"Undo": [0xFF65],
"Win": [0xFFEB],
"Zenkaku": [0xFF28],
"ZenkakuHankaku": [0xFF2A]
};
/**
* All keysyms which should not repeat when held down.
* @private
*/
var no_repeat = {
0xFE03: true, // ISO Level 3 Shift (AltGr)
0xFFE1: true, // Left shift
0xFFE2: true, // Right shift
0xFFE3: true, // Left ctrl
0xFFE4: true, // Right ctrl
0xFFE7: true, // Left meta
0xFFE8: true, // Right meta
0xFFE9: true, // Left alt
0xFFEA: true, // Right alt
0xFFEB: true, // Left hyper
0xFFEC: true // Right hyper
};
/**
* All modifiers and their states.
*/
this.modifiers = new Guacamole.Keyboard.ModifierState();
/**
* The state of every key, indexed by keysym. If a particular key is
* pressed, the value of pressed for that keysym will be true. If a key
* is not currently pressed, it will not be defined.
*/
this.pressed = {};
/**
* The last result of calling the onkeydown handler for each key, indexed
* by keysym. This is used to prevent/allow default actions for key events,
* even when the onkeydown handler cannot be called again because the key
* is (theoretically) still pressed.
*
* @private
*/
var last_keydown_result = {};
/**
* The keysym most recently associated with a given keycode when keydown
* fired. This object maps keycodes to keysyms.
*
* @private
* @type {Object.<Number, Number>}
*/
var recentKeysym = {};
/**
* Timeout before key repeat starts.
* @private
*/
var key_repeat_timeout = null;
/**
* Interval which presses and releases the last key pressed while that
* key is still being held down.
* @private
*/
var key_repeat_interval = null;
/**
* Given an array of keysyms indexed by location, returns the keysym
* for the given location, or the keysym for the standard location if
* undefined.
*
* @private
* @param {Number[]} keysyms
* An array of keysyms, where the index of the keysym in the array is
* the location value.
*
* @param {Number} location
* The location on the keyboard corresponding to the key pressed, as
* defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
var get_keysym = function get_keysym(keysyms, location) {
if (!keysyms)
return null;
return keysyms[location] || keysyms[0];
};
function keysym_from_key_identifier(identifier, location, shifted) {
if (!identifier)
return null;
var typedCharacter;
// If identifier is U+xxxx, decode Unicode character
var unicodePrefixLocation = identifier.indexOf("U+");
if (unicodePrefixLocation >= 0) {
var hex = identifier.substring(unicodePrefixLocation+2);
typedCharacter = String.fromCharCode(parseInt(hex, 16));
}
// If single character and not keypad, use that as typed character
else if (identifier.length === 1 && location !== 3)
typedCharacter = identifier;
// Otherwise, look up corresponding keysym
else
return get_keysym(keyidentifier_keysym[identifier], location);
// Alter case if necessary
if (shifted === true)
typedCharacter = typedCharacter.toUpperCase();
else if (shifted === false)
typedCharacter = typedCharacter.toLowerCase();
// Get codepoint
var codepoint = typedCharacter.charCodeAt(0);
return keysym_from_charcode(codepoint);
}
function isControlCharacter(codepoint) {
return codepoint <= 0x1F || (codepoint >= 0x7F && codepoint <= 0x9F);
}
function keysym_from_charcode(codepoint) {
// Keysyms for control characters
if (isControlCharacter(codepoint)) return 0xFF00 | codepoint;
// Keysyms for ASCII chars
if (codepoint >= 0x0000 && codepoint <= 0x00FF)
return codepoint;
// Keysyms for Unicode
if (codepoint >= 0x0100 && codepoint <= 0x10FFFF)
return 0x01000000 | codepoint;
return null;
}
function keysym_from_keycode(keyCode, location) {
return get_keysym(keycodeKeysyms[keyCode], location);
}
/**
* Heuristically detects if the legacy keyIdentifier property of
* a keydown/keyup event looks incorrectly derived. Chrome, and
* presumably others, will produce the keyIdentifier by assuming
* the keyCode is the Unicode codepoint for that key. This is not
* correct in all cases.
*
* @private
* @param {Number} keyCode
* The keyCode from a browser keydown/keyup event.
*
* @param {String} keyIdentifier
* The legacy keyIdentifier from a browser keydown/keyup event.
*
* @returns {Boolean}
* true if the keyIdentifier looks sane, false if the keyIdentifier
* appears incorrectly derived or is missing entirely.
*/
var key_identifier_sane = function key_identifier_sane(keyCode, keyIdentifier) {
// Missing identifier is not sane
if (!keyIdentifier)
return false;
// Assume non-Unicode keyIdentifier values are sane
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
if (unicodePrefixLocation === -1)
return true;
// If the Unicode codepoint isn't identical to the keyCode,
// then the identifier is likely correct
var codepoint = parseInt(keyIdentifier.substring(unicodePrefixLocation+2), 16);
if (keyCode !== codepoint)
return true;
// The keyCodes for A-Z and 0-9 are actually identical to their
// Unicode codepoints
if ((keyCode >= 65 && keyCode <= 90) || (keyCode >= 48 && keyCode <= 57))
return true;
// The keyIdentifier does NOT appear sane
return false;
};
/**
* Marks a key as pressed, firing the keydown event if registered. Key
* repeat for the pressed key will start after a delay if that key is
* not a modifier. The return value of this function depends on the
* return value of the keydown event handler, if any.
*
* @param {Number} keysym The keysym of the key to press.
* @return {Boolean} true if event should NOT be canceled, false otherwise.
*/
this.press = function(keysym) {
// Don't bother with pressing the key if the key is unknown
if (keysym === null) return;
// Only press if released
if (!guac_keyboard.pressed[keysym]) {
// Mark key as pressed
guac_keyboard.pressed[keysym] = true;
// Send key event
if (guac_keyboard.onkeydown) {
var result = guac_keyboard.onkeydown(keysym);
last_keydown_result[keysym] = result;
// Stop any current repeat
window.clearTimeout(key_repeat_timeout);
window.clearInterval(key_repeat_interval);
// Repeat after a delay as long as pressed
if (!no_repeat[keysym])
key_repeat_timeout = window.setTimeout(function() {
key_repeat_interval = window.setInterval(function() {
guac_keyboard.onkeyup(keysym);
guac_keyboard.onkeydown(keysym);
}, 50);
}, 500);
return result;
}
}
// Return the last keydown result by default, resort to false if unknown
return last_keydown_result[keysym] || false;
};
/**
* Marks a key as released, firing the keyup event if registered.
*
* @param {Number} keysym The keysym of the key to release.
*/
this.release = function(keysym) {
// Only release if pressed
if (guac_keyboard.pressed[keysym]) {
// Mark key as released
delete guac_keyboard.pressed[keysym];
// Stop repeat
window.clearTimeout(key_repeat_timeout);
window.clearInterval(key_repeat_interval);
// Send key event
if (keysym !== null && guac_keyboard.onkeyup)
guac_keyboard.onkeyup(keysym);
}
};
/**
* Resets the state of this keyboard, releasing all keys, and firing keyup
* events for each released key.
*/
this.reset = function() {
// Release all pressed keys
for (var keysym in guac_keyboard.pressed)
guac_keyboard.release(parseInt(keysym));
// Clear event log
eventLog = [];
};
/**
* Given a keyboard event, updates the local modifier state and remote
* key state based on the modifier flags within the event. This function
* pays no attention to keycodes.
*
* @private
* @param {KeyboardEvent} e
* The keyboard event containing the flags to update.
*/
var update_modifier_state = function update_modifier_state(e) {
// Get state
var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
// Release alt if implicitly released
if (guac_keyboard.modifiers.alt && state.alt === false) {
guac_keyboard.release(0xFFE9); // Left alt
guac_keyboard.release(0xFFEA); // Right alt
guac_keyboard.release(0xFE03); // AltGr
}
// Release shift if implicitly released
if (guac_keyboard.modifiers.shift && state.shift === false) {
guac_keyboard.release(0xFFE1); // Left shift
guac_keyboard.release(0xFFE2); // Right shift
}
// Release ctrl if implicitly released
if (guac_keyboard.modifiers.ctrl && state.ctrl === false) {
guac_keyboard.release(0xFFE3); // Left ctrl
guac_keyboard.release(0xFFE4); // Right ctrl
}
// Release meta if implicitly released
if (guac_keyboard.modifiers.meta && state.meta === false) {
guac_keyboard.release(0xFFE7); // Left meta
guac_keyboard.release(0xFFE8); // Right meta
}
// Release hyper if implicitly released
if (guac_keyboard.modifiers.hyper && state.hyper === false) {
guac_keyboard.release(0xFFEB); // Left hyper
guac_keyboard.release(0xFFEC); // Right hyper
}
// Update state
guac_keyboard.modifiers = state;
};
/**
* Reads through the event log, removing events from the head of the log
* when the corresponding true key presses are known (or as known as they
* can be).
*
* @private
* @return {Boolean} Whether the default action of the latest event should
* be prevented.
*/
function interpret_events() {
// Do not prevent default if no event could be interpreted
var handled_event = interpret_event();
if (!handled_event)
return false;
// Interpret as much as possible
var last_event;
do {
last_event = handled_event;
handled_event = interpret_event();
} while (handled_event !== null);
return last_event.defaultPrevented;
}
/**
* Releases Ctrl+Alt, if both are currently pressed and the given keysym
* looks like a key that may require AltGr.
*
* @private
* @param {Number} keysym The key that was just pressed.
*/
var release_simulated_altgr = function release_simulated_altgr(keysym) {
// Both Ctrl+Alt must be pressed if simulated AltGr is in use
if (!guac_keyboard.modifiers.ctrl || !guac_keyboard.modifiers.alt)
return;
// Assume [A-Z] never require AltGr
if (keysym >= 0x0041 && keysym <= 0x005A)
return;
// Assume [a-z] never require AltGr
if (keysym >= 0x0061 && keysym <= 0x007A)
return;
// Release Ctrl+Alt if the keysym is printable
if (keysym <= 0xFF || (keysym & 0xFF000000) === 0x01000000) {
guac_keyboard.release(0xFFE3); // Left ctrl
guac_keyboard.release(0xFFE4); // Right ctrl
guac_keyboard.release(0xFFE9); // Left alt
guac_keyboard.release(0xFFEA); // Right alt
}
};
/**
* Reads through the event log, interpreting the first event, if possible,
* and returning that event. If no events can be interpreted, due to a
* total lack of events or the need for more events, null is returned. Any
* interpreted events are automatically removed from the log.
*
* @private
* @return {KeyEvent}
* The first key event in the log, if it can be interpreted, or null
* otherwise.
*/
var interpret_event = function interpret_event() {
// Peek at first event in log
var first = eventLog[0];
if (!first)
return null;
// Keydown event
if (first instanceof KeydownEvent) {
var keysym = null;
var accepted_events = [];
// If event itself is reliable, no need to wait for other events
if (first.reliable) {
keysym = first.keysym;
accepted_events = eventLog.splice(0, 1);
}
// If keydown is immediately followed by a keypress, use the indicated character
else if (eventLog[1] instanceof KeypressEvent) {
keysym = eventLog[1].keysym;
accepted_events = eventLog.splice(0, 2);
}
// If keydown is immediately followed by anything else, then no
// keypress can possibly occur to clarify this event, and we must
// handle it now
else if (eventLog[1]) {
keysym = first.keysym;
accepted_events = eventLog.splice(0, 1);
}
// Fire a key press if valid events were found
if (accepted_events.length > 0) {
if (keysym) {
// Fire event
release_simulated_altgr(keysym);
var defaultPrevented = !guac_keyboard.press(keysym);
recentKeysym[first.keyCode] = keysym;
// If a key is pressed while meta is held down, the keyup will
// never be sent in Chrome, so send it now. (bug #108404)
if (guac_keyboard.modifiers.meta && keysym !== 0xFFE7 && keysym !== 0xFFE8)
guac_keyboard.release(keysym);
// Record whether default was prevented
for (var i=0; i<accepted_events.length; i++)
accepted_events[i].defaultPrevented = defaultPrevented;
}
return first;
}
} // end if keydown
// Keyup event
else if (first instanceof KeyupEvent) {
// Release specific key if known
var keysym = first.keysym;
if (keysym) {
guac_keyboard.release(keysym);
first.defaultPrevented = true;
}
// Otherwise, fall back to releasing all keys
else {
guac_keyboard.reset();
return first;
}
return eventLog.shift();
} // end if keyup
// Ignore any other type of event (keypress by itself is invalid)
else
return eventLog.shift();
// No event interpreted
return null;
};
/**
* Returns the keyboard location of the key associated with the given
* keyboard event. The location differentiates key events which otherwise
* have the same keycode, such as left shift vs. right shift.
*
* @private
* @param {KeyboardEvent} e
* A JavaScript keyboard event, as received through the DOM via a
* "keydown", "keyup", or "keypress" handler.
*
* @returns {Number}
* The location of the key event on the keyboard, as defined at:
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
*/
var getEventLocation = function getEventLocation(e) {
// Use standard location, if possible
if ('location' in e)
return e.location;
// Failing that, attempt to use deprecated keyLocation
if ('keyLocation' in e)
return e.keyLocation;
// If no location is available, assume left side
return 0;
};
// When key pressed
element.addEventListener("keydown", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeydown) return;
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
update_modifier_state(e);
// Ignore (but do not prevent) the "composition" keycode sent by some
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
if (keyCode === 229)
return;
// Log event
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keydownEvent);
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
}, true);
// When key pressed
element.addEventListener("keypress", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
var charCode;
if (window.event) charCode = window.event.keyCode;
else if (e.which) charCode = e.which;
// Fix modifier states
update_modifier_state(e);
// Log event
var keypressEvent = new KeypressEvent(charCode);
eventLog.push(keypressEvent);
// Interpret as many events as possible, prevent default if indicated
if (interpret_events())
e.preventDefault();
}, true);
// When key released
element.addEventListener("keyup", function(e) {
// Only intercept if handler set
if (!guac_keyboard.onkeyup) return;
e.preventDefault();
var keyCode;
if (window.event) keyCode = window.event.keyCode;
else if (e.which) keyCode = e.which;
// Fix modifier states
update_modifier_state(e);
// Log event, call for interpretation
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
eventLog.push(keyupEvent);
interpret_events();
}, true);
};
/**
* The state of all supported keyboard modifiers.
* @constructor
*/
Guacamole.Keyboard.ModifierState = function() {
/**
* Whether shift is currently pressed.
* @type {Boolean}
*/
this.shift = false;
/**
* Whether ctrl is currently pressed.
* @type {Boolean}
*/
this.ctrl = false;
/**
* Whether alt is currently pressed.
* @type {Boolean}
*/
this.alt = false;
/**
* Whether meta (apple key) is currently pressed.
* @type {Boolean}
*/
this.meta = false;
/**
* Whether hyper (windows key) is currently pressed.
* @type {Boolean}
*/
this.hyper = false;
};
/**
* Returns the modifier state applicable to the keyboard event given.
*
* @param {KeyboardEvent} e The keyboard event to read.
* @returns {Guacamole.Keyboard.ModifierState} The current state of keyboard
* modifiers.
*/
Guacamole.Keyboard.ModifierState.fromKeyboardEvent = function(e) {
var state = new Guacamole.Keyboard.ModifierState();
// Assign states from old flags
state.shift = e.shiftKey;
state.ctrl = e.ctrlKey;
state.alt = e.altKey;
state.meta = e.metaKey;
// Use DOM3 getModifierState() for others
if (e.getModifierState) {
state.hyper = e.getModifierState("OS")
|| e.getModifierState("Super")
|| e.getModifierState("Hyper")
|| e.getModifierState("Win");
}
return state;
};