1 /* 2 * Copyright (C) 2013 Glyptodon LLC 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 * THE SOFTWARE. 21 */ 22 23 var Guacamole = Guacamole || {}; 24 25 /** 26 * A writer which automatically writes to the given output stream with text 27 * data. 28 * 29 * @constructor 30 * @param {Guacamole.OutputStream} stream The stream that data will be written 31 * to. 32 */ 33 Guacamole.StringWriter = function(stream) { 34 35 /** 36 * Reference to this Guacamole.StringWriter. 37 * @private 38 */ 39 var guac_writer = this; 40 41 /** 42 * Wrapped Guacamole.ArrayBufferWriter. 43 * @private 44 * @type Guacamole.ArrayBufferWriter 45 */ 46 var array_writer = new Guacamole.ArrayBufferWriter(stream); 47 48 /** 49 * Internal buffer for UTF-8 output. 50 * @private 51 */ 52 var buffer = new Uint8Array(8192); 53 54 /** 55 * The number of bytes currently in the buffer. 56 * @private 57 */ 58 var length = 0; 59 60 // Simply call onack for acknowledgements 61 array_writer.onack = function(status) { 62 if (guac_writer.onack) 63 guac_writer.onack(status); 64 }; 65 66 /** 67 * Expands the size of the underlying buffer by the given number of bytes, 68 * updating the length appropriately. 69 * 70 * @private 71 * @param {Number} bytes The number of bytes to add to the underlying 72 * buffer. 73 */ 74 function __expand(bytes) { 75 76 // Resize buffer if more space needed 77 if (length+bytes >= buffer.length) { 78 var new_buffer = new Uint8Array((length+bytes)*2); 79 new_buffer.set(buffer); 80 buffer = new_buffer; 81 } 82 83 length += bytes; 84 85 } 86 87 /** 88 * Appends a single Unicode character to the current buffer, resizing the 89 * buffer if necessary. The character will be encoded as UTF-8. 90 * 91 * @private 92 * @param {Number} codepoint The codepoint of the Unicode character to 93 * append. 94 */ 95 function __append_utf8(codepoint) { 96 97 var mask; 98 var bytes; 99 100 // 1 byte 101 if (codepoint <= 0x7F) { 102 mask = 0x00; 103 bytes = 1; 104 } 105 106 // 2 byte 107 else if (codepoint <= 0x7FF) { 108 mask = 0xC0; 109 bytes = 2; 110 } 111 112 // 3 byte 113 else if (codepoint <= 0xFFFF) { 114 mask = 0xE0; 115 bytes = 3; 116 } 117 118 // 4 byte 119 else if (codepoint <= 0x1FFFFF) { 120 mask = 0xF0; 121 bytes = 4; 122 } 123 124 // If invalid codepoint, append replacement character 125 else { 126 __append_utf8(0xFFFD); 127 return; 128 } 129 130 // Offset buffer by size 131 __expand(bytes); 132 var offset = length - 1; 133 134 // Add trailing bytes, if any 135 for (var i=1; i<bytes; i++) { 136 buffer[offset--] = 0x80 | (codepoint & 0x3F); 137 codepoint >>= 6; 138 } 139 140 // Set initial byte 141 buffer[offset] = mask | codepoint; 142 143 } 144 145 /** 146 * Encodes the given string as UTF-8, returning an ArrayBuffer containing 147 * the resulting bytes. 148 * 149 * @private 150 * @param {String} text The string to encode as UTF-8. 151 * @return {Uint8Array} The encoded UTF-8 data. 152 */ 153 function __encode_utf8(text) { 154 155 // Fill buffer with UTF-8 156 for (var i=0; i<text.length; i++) { 157 var codepoint = text.charCodeAt(i); 158 __append_utf8(codepoint); 159 } 160 161 // Flush buffer 162 if (length > 0) { 163 var out_buffer = buffer.subarray(0, length); 164 length = 0; 165 return out_buffer; 166 } 167 168 } 169 170 /** 171 * Sends the given text. 172 * 173 * @param {String} text The text to send. 174 */ 175 this.sendText = function(text) { 176 array_writer.sendData(__encode_utf8(text)); 177 }; 178 179 /** 180 * Signals that no further text will be sent, effectively closing the 181 * stream. 182 */ 183 this.sendEnd = function() { 184 array_writer.sendEnd(); 185 }; 186 187 /** 188 * Fired for received data, if acknowledged by the server. 189 * @event 190 * @param {Guacamole.Status} status The status of the operation. 191 */ 192 this.onack = null; 193 194 };